1. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.
2. All football match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time or time allocated for a penalty shootout. In order for any football game to be considered valid, it shall have a minimum duration of 90 minutes. In any other case and if the game has not been conducted within 24 hours, all the bets will be considered void and the odds will be equal to 'one' (1), unless it is otherwise specified. The market should be completely defined in order to make sure that bets are valid. For example, bets referring to which player scores first or the first goal, will be valid, if a goal occurs before the game's interruption.
3. All the bets are based on the official details and counts of the authority holding the venue, e.g. number of corner kicks, penalty kicks, overtime, offside positions, etc., but they do not include overtime or penalty kicks, unless it is otherwise specified.
4.First Goalscorer / Last Goalscorer / Anytime Scorer
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First Scorer
The bets are valid, provided that at least one goal has been scored during the game, regardless of whether the game is interrupted later on. If no goals have been scored, the winning bets are 'No Scorer' ones, while all the other bets lose. Own Goals are not counted.
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Last Goalscorer
The bets are valid, provided that at least one goal has been scored during the game. In case that a game is interrupted before its normal duration, bets on the Last Scorer are returned. Own Goals are not counted.
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Anytime Goalscorer
In case of a game interrupted before its normal duration, bets on Anytime Scorer which refer to players who haven’t scored until the interruption, are returned.
5.The First Goal
Foretell the team to score the first goal of the game (90min duration), including the penalty kicks and own goals. If the final score is 0-0 the bet is considered lost.
6. The Half-Time Result
The bets on the Half-Time result are valid, provided that the half-time has been completed, regardless of whether the game is interrupted later on.
7. The First Red/ Yellow Card
The bets on the First Red/ Yellow Card are valid, provided that at least one card has been given, regardless of whether the game is interrupted later on.
8. The First Free Kick/ Corner Kick
The bets on the First Free Kick/ Corner Kick are valid, provided that at least one free kick/ corner kick has been awarded, regardless of whether the game is interrupted later on.
9. The Substitution
The bets on the Substitution are valid, provided that at least one substitution (player replacement) has taken place, regardless of whether the game is interrupted later on.
10. The Penalty Kick/ No Penalty Kick
The bets are valid, provided that at least one penalty kick has been awarded, and regardless of whether the game is interrupted later on. If no penalty kicks have been awarded, all the 'No Penalty' bets will win and the rest will lose. If no penalty kicks have been awarded, and the game is interrupted before its initial duration has been completed, all the bets will be cancelled and the odds will be equal to 'one' (1).
11. The Time of the First/ Last Goal
The actual goal time is considered to be the entire minute during which the goal was scored, according to the official authority. If no goals have been scored, and the game is interrupted before it has completed the duration considered acceptable, all the wagers will be returned as non-completed bets. The bets that have been completed before any eventual interruption of the game will be considered lost. Provided that at least one goal has been scored, the winning bets do win, regardless of whether the game is interrupted later on.
12. The Actual Score
The bets on the Actual Score are valid, provided that the game lasted for at least the duration considered acceptable. The result is the one that will be shaped at the expiry of the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified. Any other Actual Score, besides of the stated, could be requested from the company to be given appropriate odd.
13. Total card points
The card points are 10 for every yellow card and 25 for every red card. The maximum number of points per player is 35, even if the player is excluded upon getting two cards. Only the regular playtime of the game counts. Cards that are given to Non-players (e.g. coaches or substitute players who do not take part in the game) do not count.
14. The Final Half-Time
The bets on the Final Half-Time are valid, provided that the game lasted for the duration considered acceptable.
15. The Double-chance bet
It is possible for the player to place one bet with two outcomes for the same venue.
16. Total of Goals
If the game is interrupted before it has completed the foreseen duration considered acceptable, all the wagers will be returned as non-completed bets. The bets that have been completed before the interruption of the game will be considered active. For example, a bet on 'Over 2,5 Goals' wins, provided that the result of the game at the time of the interruption is 2-1. A bet on 'Under 2.5 Goals' is considered lost.
17. The Way the Goal was Scored
It is about the way a goal was scored, having to select among the following options: header, goal box kick, penalty box kick, set play.
18. The Kick-Off
The bets on a team for the Kick-Off are valid, provided that the kick-off has been given, regardless of whether the game is interrupted later on.
19. The Home Team Scores
The bets are valid, provided that the Home Team has scored at least one goal, regardless of whether the game is interrupted later on.
20. The Guest Team Scores
The bets are valid, provided that the Guest Team has scored at least one goal, regardless of whether the game is interrupted later on.
21. Goal - Goal
The bets win, provided that both teams have scored, unless the game is interrupted later on (e.g. 1-1, 1-2, 2-1 etc.).
22. No Goal
The bets win, provided that both teams or at least one, has not scored (e.g. 0-0, 0-1, 1-0 etc.).
23. Over/ Under
A forecast of whether the goals scored will be more or less than the goals suggested by the Company.
24. More corner kicks
A forecast of which team will be awarded the most corner kicks during the 90min duration of the game, plus any eventual overtime.
25. Tie Match
In case two or more contestants achieve exactly the same victorious result, the game is called a tie match and the odds are equal to the accepted odds, divided by the number of the contestants who have achieved the tie match result (e.g. with accepted odds 2.70 and three contestants with a tie match result, the implemented odds will be: 2.70/3=0.90).
26. Total Goal
Forecast the total goal number that will be scored in a match between 0 to 1, 2 to 3, 4 to 6, 7 and more.
27. Winner / First scorer / Participations etc. tournament.
Forecast the first Winner / Scorer / Participations etc. tournament. In case of multiple winners, the winning amount is divided by the number of the winners.
28. 1st Half Corners
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
29. 2-Way Corners
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
30. Most Corners
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
31. Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
32. Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
33. Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
34. Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes’ play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
35. Correct score Halftime/Final
Betting Correct Halftime / Fulltime Score gives you the opportunity to predict the correct score of the match at halftime and at the end of regular time.
36. GG/NG 1st Half and 2nd Half
Betting GG/NG 1st Half and 2nd Half gives you the opportunity to predict if both teams will score in the first half and the second half, or not.
37. 1X2 1st Half and U/O 1.5 1st Half
Betting 1X2 1st Half and U/O 1.5 1st Half gives you the opportunity to predict the winner or a draw in the first half and if the score in the first half is greater / less than 1.5.
38. 1X2 2nd Half and U/O 1.5 2nd Half
Betting 1X2 2nd Half and U/O 1.5 2nd Half gives you the opportunity to predict the winner or a draw in the second half and if the score in the second half is greater / less than 1.5.
39. 1X2 1st Half and GG/NG 1st Half
Betting 1X2 1st Half and GG/NG 1st Half gives you the opportunity to predict the winner or a tie in the first half and if both teams will score or not, in the first half.
40. 1X2 2nd Half and GG/NG 2nd Half
Betting 1X2 2nd Half and GG / NG 2nd Half gives you the opportunity to predict the winner or a draw in the second half and if both teams will score or not, in the second half.
41. Double Chance 1st Half and U/O 1.5 1st Half
Betting 1st Half Double Chance and U/O 1.5 1st Half gives you the opportunity to predict, with two options, the winner or a tie in the first half and if the number of goals scored in the first half is over/under 1.5.
42. 1X2 and U/O 1.5 and GG/NG
Betting 1X2 and U/O 1.5 and GG/NG gives you the opportunity to predict the winner or a draw and if total score is over/under 1.5 and if both team will score or not.
43. 1X2 and U/O 2.5 and GG/NG
Betting 1X2, U/O 2.5 and GG/NG gives you the opportunity to predict the winner or a draw and if total score is over 2.5 and if both teams will score or not.
44. Double Chance Halftime/Final
Betting Double Chance Half Time / Full Time gives you the opportunity to predict, with two options, the winner or a draw in the first half and at the end of regular time.
45. Double Chance and GG/NG
Betting Double chance and GG/NG gives you the opportunity to predict, with two options, the winner or a draw and if both teams will score or not.
46. Double Chance and U/O 1.5
Betting Double chance and U/O 1.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 1.5.
47. Double Chance and U/O 2.5
Betting Double chance and U/O 2.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 2.5.
48. Double Chance and U/O 3.5
Betting Double chance and U/O 3.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 3.5.
49. Double Chance and U/O 4.5
Betting Double chance and U/O 4.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 4.5.
50. GG/NG and U/O 2.5
Betting GG/NG and U/O 2.5 gives you the opportunity to predict if both teams will score goals or not and if the number of goals of both teams is over or under 2.5 goals.
51. 1X2 and GG/NG
Betting 1X2 and GG/NG gives you the opportunity to predict the winner or a draw and if both teams will score goals or not.
52. 1X2 or GG/NG
Betting 1X2 or GG/NG gives you the opportunity to predict the winner or a draw or if both teams will score goals or not.
53. Double Chance 2nd Half and U/O 1.5 2nd Half
Betting Double Chance 2nd Half and U/O 1.5 2nd Half gives you the opportunity to predict, with two options, the winner or a draw in the 2nd half and if the number of goals is over / under 1.5.
54. Bets on Friendly Matches are settled according to the final result at the end of the game regardless of whether have been played 90 minutes of game, less than or more.
55. In case of non-completion of the 90 minutes of the game and if the referee whistled the end before the 90th minute, all bets will be active and will be settled according to the final result.